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Question by bbeckford · Jun 22, 2013 at 01:50 AM · graphicsmaterialsdecaldecals

Delete a Decal Projector at Runtime

I have a script on a prefab as follows:

     public GameObject Random1;
     // Use this for initialization
     void Start () {
         rigidbody.useGravity = false;
         rigidbody.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezePositionZ;
         
         if(Random1 != null)
         {
             Destroy(Random1);
         }
     }

I have Random1 linked to a decal projector (in the editor) that is a child of the prefab this script is attached to. I want to Destroy() the decal projector at runtime, is this possible?

Thanks

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