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Question by JackJones · Jul 29, 2010 at 04:01 AM · colliderfunctiononcollisionenter

function for colliding without using rigid body's?

function OnCollisionEnter (collision : Collision) {

if(CrateMission.CrateMission == true) {

if(collision.gameObject.tag == "Player" && !isHit) {

        isHit = true;
        animation.Play("crate");
        PlayerStats.CRATES +=1 ;

        Destroy(gameObject,KillTime);
  }

} }

here is my script however i believe i have to add a rigid body to both of the objects i have a charter with a mesh collider convex and i want him to collide with the crate then the function happens what is the best function to use i dont want to attach a rigid body to my worm but don't mind if it is attached to the crate

please help thanx :)

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avatar image qJake · Jul 29, 2010 at 04:06 AM 0
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Format your code by selecting it and hitting the code format button.

avatar image JackJones · Jul 29, 2010 at 04:13 AM 0
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where is that ?

avatar image Mike 3 · Jul 29, 2010 at 07:30 AM 0
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the one with 0s and 1s on when editing

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Answer by e-bonneville · Jul 29, 2010 at 11:46 AM

Add a collider to the box. It's not the same as the rigidbody, and will allow your character to collide with it, triggering the collision function and the rest of your code.

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avatar image JackJones · Jul 30, 2010 at 01:41 AM 0
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i have tried this and the box collider does not seem to work with the function

avatar image e-bonneville · Jul 30, 2010 at 12:43 PM 1
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Is 'Crate$$anonymous$$ission.Crate$$anonymous$$ission' true? It won't work unless that variable is true.

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