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Question by Ghost-th · Oct 11, 2014 at 07:00 AM · collisioncollidertriggerontriggerenteroncollisionenter

Keep doing something while colliding

Hi, first of all sorry for my bad english. I'm working on a spaceships game and there's a kind of star's path and if the spaceship moves over it the life should decrease per every 0.5 seconds, but if I use the function OnTriggerEnter2D() the life decrease only once even if the ship keeps over the path. How can I do what i need? Thanks for reading and for your help!

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Answer by $$anonymous$$ · Oct 11, 2014 at 07:26 AM

You can use OnTriggerStay2D() --> TRIGGER

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avatar image Ghost-th · Oct 11, 2014 at 06:33 PM 0
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Thank's a lot that was so easy =)

avatar image MrSoad · Oct 11, 2014 at 09:21 PM 0
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OnTriggerStay can be costly in terms of performance, necessary sometimes but you could use either a coroutine or invoke repeating(with your time of 0.5) method ins$$anonymous$$d which would trigger using OnTriggerEnter2D() and end on OnTriggerExit2D(). A far less power hungry way of doing it as the invoke will only run twice per second. OnTriggerStay will run every frame, maybe 60 times a second.

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