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Question by
Wesley21spelde · Feb 05 at 01:58 PM ·
fbxexport3dsmaxbiped
unity export question ( character with biped back to 3ds max
hi guys i have a queastion aboute exporting from unity to fbx. i have a character made with 3ds max rigged with a biped but i lost my origional 3ds file so i wanted to export it back to fbx with the biped.( i do have the imported fbx but it seems that when i reimport it to 3ds max it lost its biped i think it is becouse of how unity imports fbx files, the thing is it is still skined. so thats why i wanted to export it via unity to fbx i sellected in the exporter to fbx keep animations ans all those things i imported it to 3ds max but still no piped does anyone know if this is possible or how to do it thanks in advance...
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