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Question by
SilverFantasy · Apr 05, 2012 at 12:38 PM ·
fbxexportbonebiped
Problem to export biped model with extra bones
I made the biped model with extra bones. I exported it to FBX, but I can't act with extra bones. Animation with biped bones was acted. But animation with extra bones didn't be acted.
When i export FBX from max file and then import FBX file, animation with extra bones didn't be acted.
Thank you for your attention. Help me!!!
Comment
Answer by blackant · Apr 30, 2015 at 10:40 PM
the problem doesn't come from 3dMax, in Unity, select your character model and in property go to rig panel, set it to be "Legacy", and it will solve your problem.
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