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Dynamic batching breaks with the material Mobile/Alpha Blended.
When I apply Mobile/Alpha Blended shader on plane mesh. Dynamic Batching breaks. When I apply Unlit/Textures it runs fine.
But the problem with Unlit/Texture is It does not seem very good in my game. I have tried all the other shaders which are provided by Unity. Except Unlit/Textures batching is not working.
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