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Question by
TheRichardGamer · Nov 22, 2013 at 08:09 PM ·
animationmultiplayeronlinemechanim
Mechanim messes up positions for model
Hi, I am taking my game to the multiplayer stage, and I want a nice player model, and all the animations seem nice and all, but there's a problem with my model. The problem is that when the idle animation plays the neck and head of my player model goes up and it looks really awkward, and I didn't make this model, but it's still rigged and everything and I'm using unity's official mechanim pack from the asset store. The model I use is in the pack called "Soldier Character Pack". How do I fix this?
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