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Moving a human model's arms vertically
Hello,
I'm developing an FPS game, and I'm having some issues with animating enemies aim direction.
I'm using a mechanim ready character model, and I was wondering what is the best way to move the arms of the model vertically to show vertical aim.
For example, an enemy shooting at the player from the top of a building - what is the best way to rotate the arms & head correctly to aim at the player?
Thanks!
btw, I tried using SetI$$anonymous$$Rotation
but it didn't seem to meet my needs and was fairly complicated to use
You'd have to figure out how to do it in $$anonymous$$ecanim (haven't learned it enough to say) but it seems like you could rotate the lower spine bone (probably 1st in chain above pelvis bone) on the X axis in ratio to the distance on the Y axis tween enemy and player.
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