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How to make a object bounce ("U" shape) by using Itween?
I cant find the right way of doing this. What I tried is to use x value as linear, and y value as other easetype. The final result looks ok but the velocity of this object looks pretty weird. I wonder if there are correct ways of doing this. How to make the "bounce" ? not the bounce in easetype, which bounces many times, I just want one clear bounce. Thanks!
I'm confused. You use the 'x' value of what and the 'y' value of what...the mouse as input? Are you trying to simulate a bounce without the physics engine or do you specifically want to use iTween? What does 'U' shape mean?
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