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Question by Deikkan · Jul 22, 2010 at 10:55 AM · guisystemboxmessage

Help With Message System Script

After not being able to find a way to display messages in a text box (for things such as characters talking and messages displaying on screen), I decided to write my own script to do this. The code I have at the moment is below:

var MessageBoxSkin : GUISkin; var MessageBoxText : String; var showText : boolean = false;

function DisplayMessage(message : String) { print(message); showText = true; MessageBoxText= message; }

function OnGUI() { if (showText) { GUI.BeginGroup (new Rect (Screen.width / 2 - 640, Screen.height / 2 - 360, 1280, 720));

 GUI.skin = MessageBoxSkin;

 GUI.Box (new Rect (40, 600, 1200, 100),
 MessageBoxText);

 GUI.EndGroup ();
 }
 else
 {

 }

}

function Update(){

if (Input.GetKeyDown(KeyCode.F) && showText) showText = false; }

function Active(){ return showText; }

I have the MessageSystem attached to an empty gameobject in the scene, and I get other scripts to call the MessagesSystem via Get Component.

I can get the MessageSystem to receive the message (in the DisplayMessage function) but Update and OnGUI never seem to get called, and thus the GUI Box never appears.

Any help?

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Answer by Mike 3 · Jul 22, 2010 at 11:51 AM

My best guess is that you have the script disabled (which would let you call the functions from other scripts, but OnGUI and Update wouldn't fire).

The script itself looks ok

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avatar image Deikkan · Jul 23, 2010 at 08:09 AM 0
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Thanks, I somehow got it working again. Can't remember what I changed though.

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