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Question by AndreasX12 · Mar 17, 2013 at 08:20 AM · guisizefontboxfontsize

GUIBox fontSize without changing other labels?

Hi, I have this script that nicely changes the font size of my gui

     int fontSize = 100;
     
     void OnGUI () {
     
     GUI.skin.label.fontSize = GUI.skin.box.fontSize = GUI.skin.button.fontSize = fontSize;
         GUI.Box (new Rect ((Screen.width/2) - 75,(Screen.height/2) + 50 - 50,150,100), "Test");
 
     }

The problem is just, that it also changes the font size of other GUI's from other scripts. How can I make only the GUI.Box's font to be changed?

Thanks, Andreas :-)

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Answer by AndreasX12 · Mar 17, 2013 at 09:24 AM

Please help, everything has the font size 100 now and I can't change it.

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avatar image Professor Snake · Mar 17, 2013 at 10:16 AM 0
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You should not post comments as answers. Could you update your post with the code you are currently using?

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Answer by Professor Snake · Mar 17, 2013 at 08:27 AM

Although it's not really advisable to alter a skin's properties, you can achieve it via something like this:

 var originalSize:int;
 var mySize:int;
 function Awake(){
 originalSize=GUI.skin.label.fontSize;
 }
 
 function OnGUI(){
 GUI.skin.label.fontSize=mySize;
 //GUI.Label calls here
 GUI.skin.label.fontSize=originalSize;
 }
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avatar image AndreasX12 · Mar 17, 2013 at 08:31 AM 0
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Thank you so much, it works perfectly :-)

avatar image AndreasX12 · Mar 17, 2013 at 08:34 AM 0
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Eeeh, now I can't change the font back to normal..?

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Answer by madfx · Oct 10, 2013 at 06:09 PM

Hey, If you didnt solve your problem yet, try this:

 void OnGUI(){
 GUI.skin.button.fontsize=20;
 
 GUI.Button(new rect(10,10,100,100),"Button1"));
 
 GUI.skin.button.fontsize=30;
 
 GUI.Button(new rect(10,10,100,100),"Button2"));
 
 GUI.skin.button.fontsize=10;
 
 GUI.Button(new rect(10,10,100,100),"Button3"));
 
 }

hope it will help!! best

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