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Activate Unity license from CLI for CI
I try to setup a CI for our Unity powered app.
The activation commands looks like the following:
 /Applications/Unity/Unity.app/Contents/MacOS/Unity \
  -quit \
  -batchmode \
  -nographics \
  -serial  'xxx' \
  -username 'xxx' \
  -password 'xxx'
The command returns without error. However it seems the license it not activated at all. Build:
 /Applications/Unity/Unity.app/Contents/MacOS/Unity \
   -batchmode \
   -nographics \
   -logFile ./unity-build.log \
   -projectPath `pwd` \
   -buildTarget ios \
   -executeMethod xxx.Run \
   -quit
fails with: Fatal error! Build target platform 'ios' is not a supported build target.
Locally that error was resolved when activating the license. Can someone help out with activating the license on graphicless CI systems?
Answer by hardcoded2 · Apr 02, 2016 at 04:53 AM
1) the new installer for Unity requires that you install IOS as a platform explicitly (at least on windows) -- given that all platforms now support exporting to ios, licencing is probably not the issue
--a friend of mine cough had this problem and that's how he solved it :)
Good luck with the joys of CI :)
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