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Question by SYNYST3R1 · Mar 19, 2012 at 09:02 PM · texturetilesquare

Draw square texture around selected tile

How would I draw a square to highlight the current tile I have selected? Here is my code for selecting. I just want a transparent square drawn around my current texture if it is possible.

 void OnMouseOver() {
     selected = true;
     if(Input.GetMouseButtonDown(0) && breakable == true){
           Destroy(gameObject);
      }
 }
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Answer by DaveA · Mar 19, 2012 at 09:11 PM

Couple thoughts:

a) You can replace the texture with one that has the extra highlight b) You can make an extra mesh with that highlight that you turn on/off the renderer

May be other options. What is your 'tile'? Is it 2d, 3d? Will this be in screen-space or world-space?

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avatar image SYNYST3R1 · Mar 19, 2012 at 09:26 PM 0
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It is 3d cubes and world space

avatar image DaveA · Mar 19, 2012 at 10:11 PM 0
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Do you want the highlight to appear in world space too, or in the 'HUD'?

avatar image SYNYST3R1 · Mar 19, 2012 at 10:13 PM 0
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World space too

avatar image Dakwamine · Mar 20, 2012 at 12:48 AM 0
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Switching the cube's material seems more appropriate than changing the texture, in the case all your cubes share their materials.

avatar image DaveA · Mar 20, 2012 at 12:53 AM 0
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Yeah, agree with Dakwa$$anonymous$$e. Look into a Glow shader maybe, although a Fur shader might be ok too.

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