- Home /
Question by
TheMatrix · Apr 13, 2013 at 01:08 PM ·
fbximporter
number of objects
3ds max 2011 one is a single object(003).
but, fbx exported
In Unity 3d 4.12f Basic > hierachy
Is split into two objects. 003_MeshPart0 003_MeshPart1
I want objects to match the number on the number of objects 3ds max and Unity 3D.
What should I do to solve the problem?
qa.png
(2.1 kB)
Comment
Answer by Graham-Dunnett · Apr 13, 2013 at 03:30 PM
Unity supports up to 64k vertices per asset. If you are importing an asset with more vertices the model will be split into two (or more) parts.
Your answer
![](https://koobas.hobune.stream/wayback/20220613100232im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Collider problem, player falls through the level 2 Answers
Confused by Animation Tab in FBXImporter 1 Answer
How can I build a asset bundle in runtime? 0 Answers
Why my imported fbx show semi transparent? 0 Answers
Problem import animation in unity 2019 0 Answers