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Unity + qualcomm ar runtime dataset swapping
Hi,
My question is that i currently have more than the maximum number of targets that you can hold in a dataset. I know i can create multiple datasets to hold more but is it possible to have the qualcomm ar code scan through all the datasets i have included in the app when scanning an image target and when it finds a match launch the code? For example, i want the user to have a seamless experience so if they are scanning say an image thats located in my third dataset could the code behind the scenes continously be scanning through all the datsets (loading and unloading each dataset) and then load datset three and activate the code? This way the 60 image target limit isnt really an issue.
Second question, can add new image targets directly from the my trackables into my app? I dont want to have recompile everytime.
Any help is greatly appreciated.
Answer by askewc · May 06, 2012 at 11:01 PM
The second part of your question is mostly answered here, if I'm understanding it correctly:
https://ar.qualcomm.at/arforums/showthread.php?t=1608
You can have the phone download the dataset, and then reference it in your app, right?
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