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Question by
Navy_Seals · Sep 09, 2021 at 06:31 AM ·
c#iosaugmented-reality
How to get stable (differentiate Bump or Dip) surface in the LiDAR Mesh? ARKit
Hello Unity Developers,
I'm using Unity ARKit for a project. After scanning the environment, I enable a reticle pointer to raycast and spawn an object on the surface. Unfortunately, because of unstable mesh (uneven surfaces) causes the object to fall down as it is rigidbody. So, I am trying to tell the user where he can place the object and where the user cannot place by understanding if the mesh is stable or not.
I have retrieved the meshFrackingMap dictionary, and got the Floor mesh from MeshClassificationManager.cs.
Please help if you have any leads.
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