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This question was closed Mar 10, 2013 at 03:42 AM by Chronos-L for the following reason:

The functionality discussed in the question differs between Unity Free and Pro. I did not do enough research into lightmappaing before asking this question.

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Question by Chronos-L · Feb 13, 2013 at 02:37 AM · lightmappinglightmaps

Self Illumination Material in Beast Lightmap

I try to setup a scene similar to this youtube tutorial video. I have no problem baking a basic scene with a directional light. However, I have problem baking the light from a self-illumination material into the scene.

I have tried a lot of different settings; and I create a new scene like in the video, but I cannot bake any emission light into the scene. What have I missed?

Self-Illum material setup alt text

Lightmap Setting alt text

As shown in the 2nd screen shot. I have baked a lightmap (AO is present), but the emission of the ceiling cube is not baked.

lm1.png (193.3 kB)
lm2.png (264.4 kB)
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avatar image Chronos-L · Feb 13, 2013 at 06:45 AM 0
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Last time I do this, it works. But I was using Unity 3.5.x that time (and unfortunately I deleted the project a long time ago). I am currently using Unity 4. I am not sure whether this makes any different. Lastly, I am using free license for both 3.5.x and 4.

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Answer by iwaldrop · Feb 13, 2013 at 03:44 AM

The emission value on your material is set to 0. ;)

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avatar image Chronos-L · Feb 13, 2013 at 06:44 AM 0
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It is 8, not 0. Enlarge the lm1.png.

avatar image iwaldrop · Feb 13, 2013 at 06:54 AM 0
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;) Indeed. God my eyes are getting bad! Sorry for jumping to conclusions there. I can't see in your screen shot, but I assume that you have marked your self-illum GO as Lightmap static?

avatar image Chronos-L · Feb 13, 2013 at 07:11 AM 0
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Yes, I have. I group all the static GO and make them child of a empty object and I marked them all as static in one go.

avatar image Chronos-L · Feb 13, 2013 at 07:24 AM 0
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Does it have something to do with Pro license?

Now when I tried really hard to recall the last time when it work, I think I might pull it off when I was using a Unity Pro ( it was a Pro-trial license )

avatar image BDX777 · Jun 19, 2014 at 10:59 PM 0
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I have pro and it doesn't seem to work for me unless I use bounce lighting.

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