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Lightmap artifacts bug
Hello good people,
I've having a bad time baking lights.. cant really figure out why..
All my scene is set to static and in the picture bellow I include the parameters for the baking and realtime bake (left) and lightmapped (right)...
any thoughts?
Do the models have "Generate Lightmap UVs" enabled? If not, then try enabling and rebaking.
http://docs.unity3d.com/$$anonymous$$anual/FBXImporter-$$anonymous$$odel.html
After I checked the "Generate Lightmap UVs", everything works fine with me. Thanks!
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