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Question by AlwaysSunny · Mar 04, 2012 at 06:56 AM · fonttextmesh

font kerning data OR position of char in textmesh?

So! Any way to grab this information? For instance,

 this char is an...   A
 next char is a...    B
 so return a value of how far right my "B object" should be
 from my "A object" along the x axis...

I've seen several incomplete attempts at getting this to work, but alas, I'm at a loss.

As an alternative...! How about the local position of each character in a TextMesh? Any thoughts on other alternatives to the same ends?

Thanks

edit
Trying to do this by calculating desired distance using renderer.bounds on my single-character textmesh, but it's not working as I expected it would. I can't tell what the problem is...

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Answer by gfvfubb · Jun 21, 2013 at 06:57 AM

http://docs.unity3d.com/Documentation/ScriptReference/CharacterInfo.html http://answers.unity3d.com/questions/440522/accessing-vertices-to-bend-textmesh.html

I've looked and this seems to be the only way short of using a third party Text -> Mesh generation plugin that records the locations of character breaks.

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