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Replacing font of TextMesh issue
So im trying to change font of TextMesh, Arial is working good
But when im changing to any font i have this error:
Font size and style overrides are only supported for dynamic fonts.
Shader wants normals, but the mesh doesn't have them
I`ve noticed, when im setting font size to 0, i dont get this error, but still i cant see anything. Im thankful for any ideas!
Answer by Ejlersen · Aug 22, 2013 at 07:25 PM
You can fix your error by setting your font to dynamic under import settings.
Did you remember to set the material? You can find the correct font material with the font.
Else check if the import settings is set to font size 0.
Its dynamic already, added material and nothing happens
I also have this message :
Shader wants normals, but the mesh doesn't have them.
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