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Question by Josh-Allen · Apr 27, 2013 at 05:18 PM · texturerenderingcustomfilter

Implementing custom texture filtering

I would like to implement alternate texture filters (e.g. 2xSAI, Hq2x, etc). I am at a loss for where I would start with this or if it is even possible without lower level access to the rendering engine in Unity. Does anyone know how one might attempt to accomplish this?

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Answer by digital-synapse · Aug 25, 2018 at 08:04 AM

here are most of the original scaling and interpolation shaders including 2xSAI, shouldnt be to hard to convert one of them into a fragment shader that you can apply to a material in unity.

http://www.si-gamer.net/gulikoza/dosbox.html

i have done somthing similar with my own implementation of SAI in webGL

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