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Question by thilina098 · Jul 07, 2014 at 09:24 AM · performancemultiplecamerasmultiple cameras

Multiple cameras running in full HD

Hi all,

I need my game to be able to run in 3 monitors FullHD (5760x1080), so the player can get the 270 degree view of the game. I'm having 3 different cameras rendering the geometry inside the game and changing "Viewport Rect" according on each camera to get a seamless image (the cameras doesn't overlap the geometry).

But the final build version crashes without any error logs or a crash dump after running for about 5 mins on the PC. It is working fine when I use a lower resolution like 3072x720 or when it running in the Unity editor.

Does anyone know what might cause this crash ? thanks for you help in advance.

PC stats

OS: Windows 7 (32 bit)

CPU: Intel Core i5 @ 3.10GHz | 4GB RAM

GPU: AMD Radeon HD 7700 series (1GB memory)

here's my scene stats

alt text

stats.png (13.3 kB)
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avatar image Graham-Dunnett ♦♦ · Jul 07, 2014 at 12:15 PM 0
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I'd assume the game is running out of memory, or DX is crashing. $$anonymous$$aybe add a Debug.Log that reports whatever you can think of every second or so.

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Answer by meat5000 · Jul 07, 2014 at 12:27 PM

I think your GFX card is seizing from all the VBOs getting rammed through it.

Keep an eye (or hand) on the Heat from your GFX card.

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avatar image thilina098 · Jul 07, 2014 at 02:53 PM 0
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hi meat5000,

I think you are correct. because, when I start the game the GFX card fan starts spinning like crazy. Do you know how to reduce the VBO Total ? thanks for your help.

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