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Question by spaynespayne · Apr 22, 2016 at 05:25 AM · assetruntimemodel importing

How do I find the name of the asset that is attached to my gameObject from C#

In the Unity editor, if look at the assets in the Project/All Models, it displays the project assets and the name of each asset.

In the Unity editor, if I click on that asset, then it shows me that asset name again in the inspector.

However, from C#, I'm not sure how to get from a gameObject to find the associated asset name.

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