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Iphone texture compression broken
So when I import a texture asset into Unity (iphone project) I get this:
Failed to execute /Applications/Unity/Unity.app/Contents/Tools/PVRTexTool
Failed to generate PVRT texture
UnityEditor.DockArea:OnGUI()
Every time, every project, every type of texture file. Completely fresh install of Unity (Pro + iOS trial). Mac OSX Snow Leopard.
I also tried replacing the PVRTexTool with one from their website, but it just gives the same error. Tried re-installning Unity again. No luck.
Uncompressed textures work though... and other compressions for other platform, but none of the iphone compression choices.
I am utterly stuck before I have even begin it seems. I am new to Unity on OSX...never had any similar trouble with Windows and Android though. Not exactly promising that this is the first thing that happens.
Anyone have any clue at all? Clearly it fails to execute the PVRTexTool... for some reason.
I've never seen this with Unity or PVRTexToolGUI, and I've been using PVRTC since 2008.
I am not completely alone though, some other people here seem to have the same problem:
http://forum.unity3d.com/threads/119106-PVRTexTool-error-when-importing-textures.
I tried the suggested solution though, but no luck. It appears as if this is a new problem some people have started to get... including me.
Answer by Pigghaj · Mar 03, 2012 at 02:12 AM
The problem was not with Unity, but with my OSX. Apparently I was missing the X11 addon that is required for PVRTexTool. After installing X11 from the Snow Leopard DVD compression now works as it should within Unity.
So if anyone else runs into this problem, check your utilities folder. If you dont have "X11" visible there, thats probably it.
Answer by iamthehighway · Oct 29, 2012 at 12:15 PM
I'm the same as Foxis... no solution! any other ideas people?