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better approach in topdown camera game
Which approaach is better in game development: 1. move camera and player and keep the world stationary. 2. 2. keep camera and player stationary, and move the world with objects below the player
Is there any other approach as well in addition to above mentioned approaches?
Answer by Meltdown · Mar 01, 2012 at 12:47 PM
Keep game development simple. Do what occurs natually. Move the player around your world, not the world around your player. What happens if you want to add enemies attacking your player? Then are you going to have two seperate character controllers? That would just be silly.
Move your player through the world, and keep the camera following your player, keep the world stationary.
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