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Question by mirrornineteen · Jan 05, 2014 at 02:55 PM · c#airacing game

help don't know whats wrong

i started following a tutorial for a car game but it is in js and i am converting it to c# but i ran into a problem here is the code

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class AICar : MonoBehaviour {
     
     List<Transform> path;
     public Transform pathGroup;
     public float maxSteer = 150.0f;
     public WheelCollider wheelFL;
     public WheelCollider wheelFR;
     private Vector3 steerVector;
     public int currentPathObject;
     private float newSteer;
     
     // Use this for initialization
     void Start () {
         GetPath();
     }
     
     void GetPath(){
         Transform[] path_objs;
         path_objs = pathGroup.GetComponentsInChildren<Transform>();
         path = new List<Transform>();
         foreach (Transform path_obj in path_objs) {
             if(path_obj != pathGroup) {
                 path.Add( path_obj );
             }
         }
     }
     
     // Update is called once per frame
     void Update () {
         GetSteer();
     }
     
     void GetSteer () {
         steerVector = transform.InverseTransformPoint(Vector3(path[currentPathObject].position.x, transform.position.y, path[currentPathObject].position.z)); // this line is causing the problems.
         newSteer = maxSteer * (steerVector.x / steerVector.magnitude);
         wheelFL.steerAngle = newSteer;
         wheelFR.steerAngle = newSteer;
     }
 }

the errors are as follows

Assets/Scripts/AI Scripts/AICar.cs(38,63): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

Assets/Scripts/AI Scripts/AICar.cs(38,41): error CS1502: The best overloaded method match for UnityEngine.Transform.InverseTransformPoint(UnityEngine.Vector3)' has some invalid arguments Assets/Scripts/AI Scripts/AICar.cs(38,41): error CS1503: Argument #1' cannot convert object' expression to type UnityEngine.Vector3'

any help is appreciated.

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Answer by RudyTheDev · Jan 05, 2014 at 08:12 PM

In C#, you have to use new Vector3(... not Vector3(... to make a new instance of something.

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