Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rausaen · Mar 01, 2012 at 04:28 AM · iosmobileipad

Unity is having problems deploying project onto iPad

I have gone onto IRC chat and asked this question and nobody has answered it. Further more, I have googled this problem and come up with nothing. I am trying to get my unity project onto an iPad and I keep getting this error:

An asset is marked as don't save, but is included in the build.

I get this with 3 assets. Would anybody know why this is happening?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jspease · Mar 01, 2012 at 05:10 AM 0
Share

I saw that error message once, but I couldn't tell you why it happened... I guess some assets got corrupted somehow. The error went away after reverting the offending assets to a previous version (and redoing the work that had been done on them).

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by sooncat · Jun 10, 2012 at 03:25 AM

I find a way to solve it but don't know why:

change any property of the asset and save.then reset the property and save.

After this no error occured in building.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by QuantumRyan · Dec 05, 2012 at 03:54 AM

I just had the same issue and I was able to resolve it. In my case, the offending asset was a prefab and I was trying to Build and Run to an Android Nexus 7 tablet.

I'm not sure exactly what fixed it, but this is what I did. I added the prefab to the scene, changed a bool on one of its scripts, applied it, changed the bool back, applied again and deleted it from the scene. Building worked after that.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity 3.5 allows terrains on iPad2 and newer iOS devices, what's the max terrain size? 0 Answers

Read a sound in unity 3D triggered from an iPad 1 Answer

iPad Home button not allowing draw frame in Unity? 1 Answer

What does Mprotect remapping failed mean and how do I fix it? 1 Answer

Initiating a rich prefab runtime 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges