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This question was closed Aug 27, 2017 at 02:54 PM by Hamilcar-games for the following reason:

done

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Question by Hamilcar-games · Aug 16, 2017 at 03:54 PM · physicsspeedcarwheelcolliderrigidbody.velocity

How to detect my car is drifting or not ?

I am making a drift game. I want to add score points and compliments on during the car drift. How can i detect now my car is drifting and now my car is going straight i-e not drifting ?

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avatar image NoseKills · Aug 16, 2017 at 04:04 PM 0
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Start by deciding what you consider to be drifting in real life. Then try to translate those conditions into your code.

$$anonymous$$y guess is the rule you are looking for has to do with the forward velocity in relation to the sideways velocity of rear wheels.

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Answer by Welgum · Aug 16, 2017 at 04:41 PM

You can detect the perpendicular velocity of the car's wheels, which means that the car is drifting

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avatar image Hamilcar-games · Aug 17, 2017 at 01:48 PM 0
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can you tell me exactly in c# how?

avatar image Welgum Hamilcar-games · Aug 19, 2017 at 07:00 PM 0
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Use rigidbody.velocity in local space. I think it might help you http://answers.unity3d.com/questions/193398/velocity-relative-to-local.html

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