Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LucaH97 · Mar 26, 2017 at 05:19 PM · physicscarwheelcollidertroubleshootingbike

Problem with Wheel Colliders: Jitter and unstable!

Hello everyone,

I am currently working on a VR Biking game and need some help with the wheel colliders. alt text Since simulating bike physics is no easy task I opted for just making a car with 4 invisible wheels and using my bike model. I had it working but decided to try to make a more realistic feeling bike, which failed. When I tried to get back to the working "Car style" some issues started to appear:

  • Extreme Jitter, horrible for VR!

  • Weird behaviour when turning

I tried everything in my power to fix this, including:

  • Disabling VR Mode

  • Disabling any Camera or Movement scripts attached

  • Lowering / Raising the gravity in the Physics Settings

  • Modifying the Wheel Collider values

  • Changing the Center of Mass to any position (towards the front / back, move it up / down)

  • Entirely deleting Unity with all the settings files and reinstalling

NOTHING Worked! So I decided to create an entirely new Project and simply follow Unity's standard Wheel Collider tutorial. I recreated the given instuctions step for step exactly like shown, but when I hit play and drive around the random jittering still occurs, even on a completely flat plane! In my confusion and rage I made this video simply showing all the settings and the weird effect: https://youtu.be/ujn5TJ3Mv4g

What is going on here, does anybody know? I'm sure it's just that I forgot about one super simple thing or something stupid like always, just need a nudge in the right direction :)

bikeunity.jpg (390.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by bhavinbhai2707 · May 11, 2017 at 02:06 PM

Its Probably because you didnt add any collider to the body of Bike or the car, which really makes the wheelCollider unstable

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How is wheelCollider RPM calculated exactly? 1 Answer

How to make a car not slow down while turning? 2 Answers

WheelCollider Grip 3 Answers

Wheel Collider Friction problems 1 Answer

Toy Car Physics? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges