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Question by Dubious-Drewski · Sep 26, 2012 at 03:24 AM · positionbugglitchvaluewrong

Object position values glitch?

Is this a glitch within Unity itself or am I crazy? This simple code prints out the XYZ location of the player:

 var Player : GameObject;
 function Start () {
     Player = GameObject.Find("My Player");
 }
 function Update () {
     Print(Player.transform.position);
 }


In this code, "My Player" is simply the default Unity FPS controller character. When I run this, I keep my player character still. The X and Z values remain unchanged like I expect, but the Y value fluctuates randomly!

Why would that be? My character is not moving at all!

This is driving me mad! Any ideas?

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Answer by Muuskii · Sep 26, 2012 at 04:05 AM

Gravity is causing it to move, collision reflects it back to it's former position. Floating point errors do the rest. I wouldn't be too worried, it's harder to get virtual objects to sit still than toddlers.

Sometimes you have to nail them to the ground. I have no solution to Unity objects though. . .

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avatar image Dubious-Drewski · Sep 26, 2012 at 04:14 AM 0
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Yup. I don't remember if it was me who turned Gravity on for $$anonymous$$y Player object, but turning it off fixed the problem.

I knew it would be simple. Thank you.

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