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Question by ivanmotta · May 10, 2016 at 05:33 PM · 3dsmaximportingexportingtransforms

Copy/Paste Transforms from 3ds max to Unity

Hi guys! I have fully modeled scenes in 3dsmax that i want to export to unity, like restaurants with 100 tables and chairs, but would like to save memory and use prefabs for these repeating elements.

In UE4 we found a script, TS Tools, that copy the position, rotation and scale of any selected objects to clipboard, than i just paste in engine and change to instance of the asset I want.

Anybody knows a workaround or can make a script to that? Paste transforms and choose some prefab to those positions.

This guy made a script to export position in max to a file in a way Unity is supposed to understand, if it helps...

Thanks guys!!

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