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               Question by 
               Deltaflux · May 13, 2014 at 11:20 AM · 
                assetbundleresources  
              
 
              AssetBundle including resources that are in Resources folder
I'm creating an AssetBundle with some prefabs in, and with BuildAssetBundleOptions.CollectDependencies flag set. The problem I have is that the bundle contains assets which live in the Resources folder in the project - which seems wrong because the player will automatically have all those resources in it (as docomented here https://docs.unity3d.com/Documentation/ScriptReference/Resources.html).
Is this intended behaviour? I can't see any sensible reason for it.
As a workaround I think I could generate an asset bundle containing all the resources in Resources and push it as a dependency - but that seems like an ugly fix.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                