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What is the best way to implement videos in 2D unity game?
Hello, I'm working on a 2D game for IOS and some of the animation i need to implement are very hard to do through unity so I'm importing them. At first i used video player components and mp4 files but it caused a lot of problems so i moved to PNG sequences and a library i found name Playback which works fine but it makes my game weight a lot (my assets folder is about 120MB but when I'm making a build it weights about 5GB) and it also takes ages to launch unity or moving platform. Any other suggestions or tips or insights about why is it happening or how can i approach this thing? Many thanks.
Videos are huge. They can be up to 600mb per 5 $$anonymous$$utes or something so I would highly recommend that you animate things like cutscenes, and import the animations into Unity if needed (not a video of it please). Running a sequence of png's is what a video is anyways, so the size of both are practically the same.
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