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Question by MobiusDev · Jul 29, 2013 at 09:14 PM · beginnersemicolon

Another "insert semicolon at end"

I am soo sorry I have to ask this question, I am sure you get it alot BUT when i do go the the said line and add/replace with semicolon it creates about 5 more problems. In this case the log says the problem is at 13,2

 var maxShields = 100;
 var curantShields = 100;
 function Start () {
  
 }
 function AdjustCurantShields(var adjustShields)
 {
 
     curantShields += adjustShields;
     if (curantShields>maxShields)
     {
        curantShields=maxShields;
     }
  
 }
 function Update () 
 {
     if (curantShields<0){
        Debug.Log("shields are down");
     }
     AdjustCurantShields(0);
 }

I am soo sorry i had to ask this question. Thanks in advance :) I've updated the code but i am still getting problems. (6,34) expecting EOF, found 'adjustShields'. and (6,30 Unexpected token: var.

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Answer by tw1st3d · Jul 29, 2013 at 09:29 PM

 var maxShields : int = 100;
 var curantShields : int = 100;
 
 function Start()
 {
  
 }
 
 function AdjustCurantShields(var adjustShields : int)
 {
     curantShields += adjustShields;
     if (curantShields>maxShields)
         curantShields = maxShields;
 }
 
 function Update()
 {
     if (currantShields<0)
         Debug.Log("shields are down");
     
     AdjustCurantShields(0);
 }

Just so you know, curant should be current.

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avatar image Jamora · Jul 29, 2013 at 09:32 PM 2
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There is also a typo in the last adjust function call, missing r. Also the function doesn't actually do anything, as it adds 0 to the current shields.

Then in the Adjust function itself, you have an equality marker == ins$$anonymous$$d of the setting = ... in case you want to give him a working piece of code =). Oh, also in the update, there are two r in currant, when everywhere else there is one.

avatar image MobiusDev · Jul 30, 2013 at 09:56 AM 0
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Thats giving me new problems such as (6,30): BCE0043: Unexpected token: var. and (6,34): BCE0044: expecting EOF, found 'adjustShields'.

avatar image tw1st3d · Jul 30, 2013 at 11:57 PM 1
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Updated the code, sorry. Haven't worked with UnityScript in a while

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