Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mattchuuu · Feb 07, 2012 at 11:17 PM · movementspeedconstant

Keeping the character's speed the same

So I'm trying to create a Dota or LoL type movement(which I am oh so very far from doing) and aquired the click to move script from the wiki. I noticed that the farther I click from the character, the faster he will move to it. I want to keep it the same speed no matter how far the mouse's position is. How do I do this? Here's the script:

 // Click To Move script
 
 // Moves the object towards the mouse position on left mouse click
 
 
 
 var smooth:int; // Determines how quickly object moves towards position
 
 
 
 private var targetPosition:Vector3;
 
 var marker : GameObject;
 
 private var mousePos : Vector3;
 
 private var worldPos : Vector3;
 
 var User : GameObject;
 
 
 
 function Update () {
 
      var controller : CharacterController = GetComponent(CharacterController);
 
     if(Input.GetKeyDown(KeyCode.Mouse1))
 
     {         
 
         var playerPlane = new Plane(Vector3.up, transform.position);
 
         var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 
         var hitdist = 0.0f;
 
         
 
         if (playerPlane.Raycast (ray, hitdist)) {
 
             var targetPoint = ray.GetPoint(hitdist);
 
             targetPosition = ray.GetPoint(hitdist);
 
             var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
 
             transform.rotation = targetRotation;   
         }
  
        if(Input.GetMouseButton(1)) {
 
         mousePos = Input.mousePosition;
 
         mousePos.z = 1;
 
         var cloneMarker = Instantiate(marker,worldPos,Quaternion.identity);
 
         Destroy(cloneMarker, .5f);
 
         }
   
         Debug.DrawLine(User.transform.position, targetPosition, Color.red);
       
 
     }
 
     transform.position = Vector3.Lerp (transform.position, targetPosition, Time.deltaTime * smooth);
 
 }
  
 @script RequireComponent(CharacterController)
   



So, what can i do? Thanks for help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by gabs · Feb 08, 2012 at 12:11 AM

Remove the easing. Instead doing "transform.position = Vector3.Lerp (transform.position, targetPosition, Time.deltaTime * smooth);", do like:

 float constantSpeed = 1f;
 transform.position = transform.position + (targetPosition - transform.position).normalized * constantSpeed * Time.deltaTime;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to move object along Spline at constant speed? 0 Answers

Bullet not moving from script 3 Answers

Change int value for 30 sec... 1 Answer

Why do my objects keep changing speed? 1 Answer

2D Character controller that moves in increments. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges