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Do materials with shared textures take up twice the video memory?
Say I have a big texture and I want to use it in several places in my scene, each colored differently by the material so that in one place the texture is tinted red, in another blue, etc.
These materials would share the same texture, but they'd have different material variables. If I use all three of these materials in the same scene, will I end up having three copies of the texture in video memory?
In other words, is it any better to tweak textures with Materials than it is to just create multiple variant textures in photoshop? If there's no savings, photoshop can do a lot better tweaking of colors... but if I get memory savings for using the material to color the texture, I'd prefer to do that.
And if there are savings, is there something special I need to do to make sure that happens?
Answer by DGArtistsInc · Feb 07, 2012 at 03:37 AM
Actually all the materials having the same texture is probably better than having different textures for each material... not only does its save project space but it will probably make a slight difference in how much memory your video card has to handle. But it is only a slight difference not a big one.
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