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How do you properly let unity resize texture tiling?
I have a lot of objects using the same material but they all have different shapes and sizes. I wanted to know how i can resize them without needing to set the tiling on every object. Preferable with no code
On the scale im using theres no way i can create and change a different material for every object. Even if i tried to, sometimes it changes the main material and every object gets scaled and sometimes only the local objects gets scaled, regardless of if i change it on the object itself or in the material itself. Im using a mixture of ProBuilder generated objects and normal ones.
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