- Home /
Question by
andresp · Feb 03, 2012 at 11:04 AM ·
editorcolliderboxcolliderboundingbox
Unity's Bounding Box
How does Unity get it's bounding box in the editor? Is there any way to get its dimensions aside from adding a box collider?
I've tried
gameObject.GetComponent<SkinnedMeshRenderer>().bounds
but the result is a little bit different.
Comment
Your answer
Follow this Question
Related Questions
How to suppress BoxCollider warning 2 Answers
Strange car beahaviour 0 Answers
How did I screw up BoxColliders? 1 Answer
BoxCollider2D can't enable in runtime 0 Answers