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Make Collider selectable in editor 3D view
Hi there, I have quite a lot of empty objects (no mesh) with colliders attached to them in my level. The problem is that I can't select them in the Editor but only the hierarchy.
Is there a way to make objects selectable by dragging a rectangle around them without adding a mesh?
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Answer by Somian · Nov 24, 2011 at 06:05 PM
Ah, i figured. Just created a gizmo for the collider prefab :D http://unity3d.com/support/documentation/ScriptReference/Gizmos.html
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