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Question by
krlozadan · Feb 02, 2012 at 05:52 PM ·
lightmaplightmappingmapnormal
Lightmapping and normal map issue
I'm trying to lightmap a ver simple object, it is just a pile of dirt it has diffuse and normal maps. The thing is that when I run the light mapping process my normal map is gone, the only solution I found was using the Legacy light mapped bumped diffuse shader, but I don't know why it somehow increases its intensity and my dirt looks a lot brighter and the normal maps is not as clean and visible as before....anybody knows whats happening? or how could I get this thing to work properly?
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