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server/ client streaming
Hi there, is there any demo game to show how to stream objects from a server to a client? I wanna test it on an android device. IT IS URGENT ...thanks.
... and with the words 'IT IS URGENT' you doom youreself to recieving no replies until after it no longer matters.
Answer by senad · Feb 01, 2012 at 02:22 PM
http://answers.unity3d.com/questions/47544/multiplayer-tutorials.html
http://download.unity3d.com/support/resources/files/MultiplayerTutorial.pdf
Try this.
Answer by arianaa30 · Feb 01, 2012 at 09:14 PM
thanks; but multiplayer working is not considered as a server/client streaming, is it? Do we stream the objects from server to the client? So actually we do not have the objects at the client.
On strea$$anonymous$$g in general: When you stream a movie to your browser (for example), it means that you can start watching before you received the whole movie, because as you watch you will receive the remaining part.
This principle does not really apply to game objects in unity. Here, you will have objects on both client and server which are kept in synch by state updates. These are not really streamed, becaue each update will change the state. (for example the Transform)
So to my knowledge, your game objects will always have to exist on the client, in order for you to see them and interact with them.
Answer by arianaa30 · Feb 02, 2012 at 11:02 AM
Well, I think it should be possible: what do we do in online multiplayer games? the objects can be streamed as the player continues gaming. and also consider many textures the other players may have...these textures may not be pre installed on the client. Anyways, a basic streaming even in the beginning, not while running could be possible. I don't know!! I'm still confused...thanks for the guidance
Now I understand you. :)
I do not know a lot about strea$$anonymous$$g of assets/scenes.
I was thinking that by objects you refer to game objects themselves. $$anonymous$$aybe refrasing your question will get you better answers. :)
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