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Question by LukaKotar · Jan 30, 2012 at 01:15 PM · stopped

A script stopped working!

I modified the PlayerWeapons script from FPS tutorial to pick up GUI Texture taps. This script worked perfectly fine, even after modification, and just stopped working:

 var fireButton : GUITexture;
 
 function Start () {
     SelectWeapon(0);
 }
 
 function Update(){
 
     for (var evt : Touch in Input.touches) {
 
         var HitTest1 = fireButton.HitTest(evt.position);
 
         if (evt.phase == TouchPhase.Began) {
 
             if(HitTest1){
 
             //do something when button is hit
 
             BroadcastMessage("Fire");
 
             Debug.Log("Shooting");
 
             } 
         }
     } 
 }
 
 function SelectWeapon (index : int) {
     for (var i=0;i<transform.childCount;i++)    {
         // Activate the selected weapon
         if (i == index)
             transform.GetChild(i).gameObject.SetActiveRecursively(true);
         // Deactivate all other weapons
         else
             transform.GetChild(i).gameObject.SetActiveRecursively(false);
     }
 }
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avatar image Statement · Jan 30, 2012 at 03:28 PM 0
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Do you get any error messages?

avatar image LukaKotar · Feb 03, 2012 at 10:06 AM 0
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No. I don't get any.

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Answer by aliakbo · Jan 30, 2012 at 10:00 PM

are you sure its attached to something?

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avatar image LukaKotar · Feb 01, 2012 at 06:17 AM 0
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Yes. I double checked.

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Answer by Bunny83 · Feb 03, 2012 at 12:20 PM

Ok, maybe you should check your "something" a bit closer. This script have to be attached to a Gameobject that has the different weapons as child objects.

Your weapons need another script that react to the "Fire" message.

There's not much more to say about that. We don't see your project, we don't see your other script nor your hierarchy setup.

edit
Btw. "Touch" only works on mobile devices, just in case...

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avatar image LukaKotar · Feb 03, 2012 at 02:29 PM 0
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That didn't work. But it's okay, cause I found another way! ;)

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