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Question by stan4u · Mar 02, 2013 at 12:10 AM · androidperformanceloadingleveladditive

loading wheel on splash on android

HI, I wanted to do some loading progress animation on splash screen as my app does take longer to load on some android devices. What I did is starting level with some instruction gui texture and script that starts loading main scene (next level) additively and asynchronously. The problem is that progress wheel which I show on GUI by rotating GUI around pivot is not smooth. I'm calling update of rotation on FixedUpdate. Tried also onGUI or Update but sill a lot choppy and rotating not smoothly. Its loading the next level making it crap. Is there a way to make it higher priority or something? How to use Application.LoadLevelAdditiveAsync on android if even almost empty scene is updating GUI like at 1 FPS when additive scene is loading up? As documentation says this is suppose to be invisible background operation. thanks for any suggestions.

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avatar image EliteMossy · Mar 02, 2013 at 12:38 AM 0
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Do you have Unity Pro? If not then you cant use Application.LoadLevelAdditiveAsync

avatar image stan4u · Mar 02, 2013 at 09:46 AM 0
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Hi, yes i do and async loading is working very well, but its hurting performance a lot. Just simple gui wheel is not rotating during loading. If i put sleep for 2 sec in coroutine which loads new level then wheel is rotating nicely for 2 sec and then starts freezing when loading starts.

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