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No fog on far away terrain?
As you can see, beyond a certain point the fog is not appearing on the terrain. It is fine on the trees and water, but the terrain is rendered without any fog whatsoever. Is this something wrong with the shader? It looks like LOD, with the edges of squares visible
Thanks for your help!
nofog.jpg
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Is there actually more than one Terrain at play here, and if so have you tried SetNeightbors?
Answer by Dorian23Grey · Sep 23, 2017 at 07:30 PM
@zulubo I encountered a similar problem today. Open camera properties -> Rendering Path and change "Deffered" to "Use Graphics Settings" or "Forward". This works fine for me. All objects include terrain now use the fog correctly.