- Home /
Question by
magic9cube · Jun 06, 2014 at 03:06 AM ·
shaderterrainproceduralfogvoxel
Color changes at distance in procedural terrain
Hi all,
I've noticed this strange color change in the generated mesh. [Image Attached] I thought it must be fog but i'm sure i have disabled all fog. It must be something simple I've missed. It's related to the distance from camera but i'm not sure how to remove it. Advice appreciated!
unity.jpg
(128.9 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613150908im_/https://answers.unity.com/themes/thub/images/avi.jpg)