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Wall climbing spider
I would like to do a spider, which can climb walls. But the legs should be moved one by one by the player (dragging the legs end), and make the appropriate places. If a hole or something is too far, then that leg cant be placed. A bit like world of goo physics without the lattice effect. What's the easiest way? Spring Joints? Character Joints? Full IK?
Take everything you wrote in here, and rewrite it in a comprehensible manner, please. All I gathered out of this was that you have a spider that you want to move. You need to be more specific on how you want it to move (controlled by the player? or no?) and so on.
Answer by munnergep · Dec 20, 2012 at 02:52 AM
You're right, I see. Re-read it and I do not understand, too :) Very sorry for this.
So ... what i would like to do:
To move this spider, i want to grab one of its leg, grab it, drag it and drop it. Than grab the second leg, grab, drag, drop, third leg... etc. It walks forward, but all single steps made by the player. But. When i grab one of its leg, the whole body moves except the other legs (they are stretching too, but do not move just stretching). Like a full inverse kinematics rig in a 3d program. Meanwhile it effected by gravity, somehow... (When you have a ragdoll body, and you can grab its leg or hand, but the others are sticked to something) Is it clear? (Or just in my mind, again?)
Ps: sorry for my basic english
This is not an answer, next time please add it as a comment :)