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Question by twoface262 · Jan 16, 2012 at 02:39 AM · c#getcomponentdisabling

how toDisable the FPSInputController.

Hello, I was wondering how I would go about disabling the FPSInputController. I'm making a multiplayer game and that seems to be cuasing a problem. When the 1st player moves the 2nd player moves with it so I figure its because the FPSInputcontroller isn't disabled for the person who's networkview it is not. I've already tried GetComponent(FPSInputController).enabled = false;

but it gives me an error. What should I do? Thanks! Ps: I'm using c#.

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Answer by aldonaletto · Jan 16, 2012 at 03:21 AM

To disable FPSInputController in C# you must use:

 GetComponent<FPSInputController>().enabled = false;
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avatar image twoface262 · Jan 16, 2012 at 03:27 AM 0
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Will this work on a network? and thanks for the reply!

avatar image aldonaletto · Jan 16, 2012 at 05:21 AM 0
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I don't know much yet about networking, but it seems that you should disable all the other player's FPSInputController, and enable a network input controller script attached to them.

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