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Question by iamthecoolguy11 · Aug 22, 2014 at 04:24 PM · c#getcomponent

Not getting component properly

How do I fix this so that script 1 gets the string of script 2 (names) and sets it as string dis.

script 1

 private string dis;
  
 function Update()
 {
     RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out hit))
             {
                 if(hit.collider.gameObject.tag == "name")
                 {
                     Sink h = hit.collider.gameObject.GetComponent<Sink>();
                     go = true;
                     h.names = dis; 
                 }
 }

script 2

 public class Sink : MonoBehaviour 
 {
     public string names = "Press F to toggle the sink";
 }
 


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avatar image iamthecoolguy11 · Aug 22, 2014 at 04:33 PM 0
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here is one thing I forgot to put in there

  private string dis;

avatar image jokim · Aug 22, 2014 at 04:42 PM 0
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Could you be a bit more precise ? What exactly is the expected result ?

Which script needs to see what string ?

Also, You can edit your first post, to actually make it more concise. ins$$anonymous$$d of adding information in a comment, which is actually hard to assume where it goes.

avatar image iamthecoolguy11 · Aug 22, 2014 at 04:55 PM 0
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there sorry it was a bit broad

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Answer by jokim · Aug 22, 2014 at 04:59 PM

You're on the right track, but you're actually doing it the wrong way:

instead of

 h.names = dis;

You should have :

 dis = h.names;

The left hand side of the Equal operator (=) is the one getting the value.

the value you want to assign is on the right hand side of the operator.

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avatar image iamthecoolguy11 · Aug 22, 2014 at 05:01 PM 0
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o lol face palm

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