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Handling iPhone / iPad screen sizes?
Hello, Trying t figure out how to handle iPhone / iPad screen sizes (4 of them for phone, 3 for iPads so far).
In my code do I have to find out which iPhone or iPadthe game running on and then scale/adjust everything?
Or is there a way to do this for one size and then it automatically scales to a different screen size?
What would be a best practices?
When I first developed my game and released it, what I did was, go to google and find the highest RESOLUTION, not screen size, resolution, and then made my game for that and when it is played on lower res phones, it will automatically bump it down.
Like photoshop, it is better if you make a good quality, high res pic, then bump it down for smaller screens, rather than make a pic for small screens and bump it up. Gets pixelated and stuff. Hope this makes sense <3
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