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Question by
Basher207 · Apr 14, 2015 at 10:50 PM ·
meshverticesmeshcollider
Updating specific vertices of mesh collider
I have a large plane, and I want to change specific verticies at runtime I can recalculate mesh collider by setting it to null and than to my new mesh. However this is too expensive because my mesh is so large, (65000 verts for smooth hills) I was wondering if its possible to update specific vertices of the mesh collider instead of updating all of the parts that I already know are still.
Or how would one go about this? Should I cut it into many different meshs and connect them together to make it look like 1, updating only the ones I need?
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